Microsoft’s also actively carving out a lower price-point for the market, with “Mixed Reality VR” headsets that work on Windows 10 PCs, with much more reasonable specs, coming available from partners like Acer. By 2020, says Ward, the number of Oculus and Vive-capable PCs on the market will be 150 million. SuperData pegs the number of Xbox consoles in use at around 25 million. That may sound like a dodge, but it includes heavy kernels of truth. “Therefore, our primary focus is making our Windows Mixed Reality experiences a success.” “We believe that right now a Windows PC is the best platform for mixed reality as its open ecosystem and enormous installed base offer the best opportunity for developers, and Windows offers the most choices for consumers,” the company said in an official statement. Microsoft, meanwhile, says its interest in VR rests elsewhere. “It doesn’t make sense for them to bring it up, because then they’re going to unleash a can of worms.” Those worms taking the form of angry Xbox One S owners, who likely won’t get to play with the shiny new VR toys. “The reality is that when VR games and other applications launch on the Xbox platform, it will be on the Xbox One X and on Windows 10 PCs,” says Lewis Ward, analyst with research company IDC. And so one simple explanation for Microsoft’s VR dodge comes to the fore. It released the Xbox One S last August, a more affordable model but one still powerful enough to play all of the games Microsoft highlighted for the Xbox One X at E3. Of course, the Xbox One X isn’t the only console Microsoft sells. With 4K gameplay and HDR support and a powerful processor, it’ll be able to handle those programs whenever they do materialize just fine. However, in 2017 Microsoft said its VR plans are more focused on PC than Xbox, so the news from CNET's story is no big surprise.Īt E3 2018, Microsoft announced that it is working on new Xbox consoles to follow the Xbox One, and it's exciting to think about how powerful the systems might be and if they will support VR/AR in any capacity.In case it’s not clear, just because Microsoft didn’t pay VR any mind during its E3 keynote doesn’t mean the Xbox One X isn’t a virtual reality workhorse. When Microsoft first started talking about Project Scorpio, the console we now know as the Xbox One, the company said it was VR-ready. Hot on the heels of our exclusive reveal of Microsoft’s Enterprise VR Headset, we’ve received these supposedly leaked images from their forthcoming consumer offering, ‘Project Neo’. The full CNET story is stacked with more interesting insight- go read it here. Microsoft showed a Halo HoloLens demo at E3 2015- and it was pretty magical. Microsoft is, however, moving forward with augmented reality technology with its HoloLens headset. While Microsoft hasn't itself made a VR headset for Xbox or as a general device, the company has partnered with VR giant Oculus to include Xbox controllers with the device. It's been rumoured for a long time that Microsoft was working on a VR headset, as a supposed design document from 2012 showed an Xbox VR headset of some kind. Perhaps more intriguingly, Microsoft also reportedly reached out to unspecified partners "over the past couple years" to make VR games, though no other details are known about this. There is also the matter of processing power, as some have said the PS4 and Xbox One are too limited for true VR.Īccording to CNET's story, Microsoft informed partners earlier this year that it was putting its VR plans on ice. A smaller, wireless headset would indeed be a significant step forward. Indeed, one of the issues some people have with VR headsets in their current form is that they are too big and bulky, and clunky with the need for wires. Now Playing: Xbox On Halo Infinite, Exclusive Games, And New Consoles | E3 2018 While there are several for PC and Sony has its own dedicated one for the PlayStation, Microsoft has. By clicking 'enter', you agree to GameSpot's The thing in question is a VR headset for the Xbox One.
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